Every Smol arrives the same way: down the gangplank and onto the quay, with nothing but a letter. No home yet, no plan. Just a town up over the harbour, and a dog who's very pleased to see you.
There's room here for every Smol, and yours is welcome.
And then, before long…
A rod, with Biscuit's 5 BUILD
A first fish for Bramble's window, and a bug net for it
A day's pay, and a tent of its own in Driftwood Camp, a crab pot by it
While you're here,
you take the controls.
Every Smol can do everything. Take a tool off the wheel and go and bother some wildlife.
NEW!catfish★★
Bug net
Tiptoe. Tiptoe. Swish.
39 bugs in the wildflowers and the grass, on tree trunks and rocks, round the lit lamps and over the water. Hold the net up and creep; freeze when one fidgets. Or give a tree a good shake and see what drops out.
1Spot a flick
2Net up, creep
3Freeze if it fidgets
4Swish!
5Hold it up
A few of the 39 bugstap one
Metal detector
Beep. Beep. Beepbeepbeep.
Nothing shows on the ground: just beeps, quicker the closer you get, and a steady note means dig. Half of what's down there is fossils, which only Archie at the Museum can name. The rest is the town's own past, engraved: a ribbon scrap from the Skate Shop's opening, day 6.
1Sweep it low
2Beeps quicken
3One steady note
4Dig!
5“A fossil?”
A few of the 28 fossils and findstap one
No tool, just paws
Something's glinting. Pick it up!
A few shells wash up on every beach each day, at the wet edge and along the tide line, and catch the light now and then so you spot them. Ten kinds, from a cockle to a legendary nautilus.
1Walk the sand
2Spot a glint
3Pick up
4A scoop of sand…
5Hold it up
A few of the 10 shellstap one
Crab pot
Drop it tonight. Haul it tomorrow.
Drop it off the end of any pier and leave it a whole night in the water. Next day, haul it up and see who's moved in. A shell in it tempts something special.
1A pier's end
2Drop it in
3Sleep on it
4Haul it up!
5Hold it up
A few of the 7 sea findstap one
Fishing rod
Cast near it. Not on it.
45 fish in the ponds, the canal, the lake, the falls' pool and the sea: some only at odd hours or in the rain, a few told only by rumour. A big one fights. Hold to reel it in, ease off when it runs, or snap!
1Cast near a shadow
2Nibble… nibble…
3Bite!
4Reel, ease, reel
5Hold it up
A few of the 45 fishtap one
Flip in the gold!
Every hobby helps the next.
A bug↓bait
The detector↓worms and old lures
A shell↓the crab pot
A catch and a fruit↓a dish
Build a campfire anywhere outdoors, cook a catch with a fruit and flip it in the gold. The dish helps its hobby for an hour: fish notice your float from further, bugs let you creep nearer, rare ones most. And the fruit does something silly that everyone can see:
a happy humhiccupsa warm glowa springy stepsleepysqueaky feet
Away for the day? Your Smol has a favourite hobby of its own, and spends its days at it. More hobbies on the way!
What's it all for?
Your name, in the Museum.
Archie has a case for every fish, bug, fossil, shell, crab and find in town. The whole town fills it, one first at a time.
The Smolville Museumfish · bugs · fossils · shells · the sea · the town's own past
Golden carp.
★★★ Rare
Given by Smol #1234, day 14.
A Museum card, as the game writes them
Coelacanth.
★★★★ Legendary
Given by you?
First one in gets the card. For good.
The Museum is the whole town's. Bring Archie a kind it hasn't got and it goes in the case with your name on its card, and the day. After that, he still loves one from you: it goes on show, and the card counts you in.
Archie: “There. A new card in your name. The town will remember it was you.”
Over a hundred cards to fill, and more on the way. Every one has a blank for a name.
Every kind there is, as the game has them: 129 the Museum takes, a few of them secrets. Tap one to peek.
45 fish
They swim in the tank on the back wall. Tap a case to peek.
minnow
★ Common
“Small, but it's mine. I'll call it Gerald.”
goldfish
★★ Uncommon
“Someone must have let it go here. It looks relieved.”
carp
★ Common
“It looks like it's thinking about something important.”
golden carp
★★★ Rare
“It's shining! Is it... real gold?”
perch
★ Common
“Look at those stripes! Very smart. Off somewhere nice?”
eel
★★ Uncommon
“Woah, it's all wriggle and no handle!”
sardine
★ Common
“Where are all its friends? Somewhere in a tin, I bet.”
sea bass
★ Common
“A proper fish! It's heavier than me!”
pufferfish
★★ Uncommon
“Don't puff up at me, I'm friendly!”
moonfish
★★★ Rare
“It glows like the moon came down for a swim!”
catfish
★★ Uncommon
“It has whiskers! Does it... purr?”
pike
★★ Uncommon
“Look at those teeth! I'll hold the end without teeth.”
koi
★★ Uncommon
“Red and white! It looks like a little flag.”
black moor
★★ Uncommon
“A goldfish in its best black suit! Off to a party?”
bluegill
★ Common
“It's round, like a little dinner plate with fins!”
tench
★ Common
“It's all slippery and green. A pond's own fish!”
stickleback
★ Common
“Ow! It's got prickles on its back. Tiny but tough.”
bitterling
★ Common
“It's blushing! Sorry, I didn't mean to stare.”
loach
★★ Uncommon
“It's a sausage with a moustache!”
ghost koi
★★★★ Legendary
“It's see-through! Am I dreaming? Pinch me. Not you, fish.”
roach
★ Common
“Silver with red fins. It's very shiny for a canal fish.”
rainbow trout
★★ Uncommon
“There's a rainbow down its side! Where's the pot of gold?”
zander
★★ Uncommon
“Big glassy eyes and pointy teeth. It sees in the dark!”
sturgeon
★★★★ Legendary
“It's ancient! It looks older than the town!”
mackerel
★ Common
“Stripy and quick! It's a sea zebra.”
red snapper
★ Common
“It's so red! Did I embarrass it?”
clownfish
★★ Uncommon
“It's a clown! Do a trick! ...It did a wiggle.”
blue tang
★★ Uncommon
“So blue! It looks like a bit of the sky fell in.”
lionfish
★★ Uncommon
“It's all frills and spines! A fish in a fancy hat.”
tuna
★★ Uncommon
“It nearly pulled me in! It's built like a torpedo!”
swordfish
★★★ Rare
“En garde! It brought a sword to a fishing trip!”
anglerfish
★★★ Rare
“It brought its own lamp! From the very bottom of the sea!”
oarfish
★★★★ Legendary
“It's a sea serpent! A real one! It goes on and on and on!”
coelacanth
★★★★ Legendary
“They said these were gone for ever! It looks fine to me!”
weatherfish
★★ Uncommon
“It only comes up in the rain! They say it can tell when a storm's coming.”
burbot
★★ Uncommon
“It only bites when it snows! It's like a cod that lives in a pond.”
stormfin
★★★ Rare
“It came up with the thunder! Its fins are like little lightning bolts!”
rudd
★ Common
“Gold all over, with bright red fins! Like it's off to a party.”
bream
★ Common
“It's as flat as a plate! And very, very slimy.”
crucian carp
★★ Uncommon
“A round little golden carp! It nibbled forever before it bit.”
mirror carp
★★★ Rare
“Big shiny scales, like little mirrors! I can see myself in it!”
A secret
★★★★ Legendary
Told only by rumour. Its card stays blank till someone lands one.
A secret
★★★★ Legendary
Told only by rumour. Its card stays blank till someone lands one.
A secret
★★★★ Legendary
Told only by rumour. Its card stays blank till someone lands one.
A secret
★★★★ Legendary
Told only by rumour. Its card stays blank till someone lands one.
39 bugs
They are pinned in the case. Tap a case to peek.
cabbage white
★ Common
“It's like a little flying napkin!”
peacock butterfly
★★ Uncommon
“It's looking at me with its wings!”
swallowtail
★★★ Rare
“Look at its fancy tails! It's dressed for a party.”
honeybee
★ Common
“Bzz! Don't worry, I'm not a flower.”
ladybird
★ Common
“A ladybird! I counted its spots: lots.”
grasshopper
★ Common
“It's all legs! Where's it going in such a hurry?”
cricket
★ Common
“So that's who's been singing all night!”
stag beetle
★★★ Rare
“Woah, look at those antlers! It's the king of the tree.”
jewel beetle
★★ Uncommon
“It's so shiny! Like a little gem with legs.”
cicada
★★ Uncommon
“It's the loud one! It's quieter in a net.”
dragonfly
★★ Uncommon
“Four wings! That's two more than it needs.”
dusty moth
★ Common
“It really, really likes that lamp.”
moon moth
★★★ Rare
“It's pale green, like it's made of moonlight!”
snail
★ Common
“It brought its house with it! Smart.”
common blue
★ Common
“It's a tiny bit of blue sky with wings!”
brimstone
★ Common
“It's the colour of butter! A butter-fly!”
red admiral
★★ Uncommon
“An admiral! Should I salute?”
monarch
★★ Uncommon
“A monarch! I should bow. Hello, Your Majesty.”
blue morpho
★★★ Rare
“It's shimmering! It's bluer than blue!”
birdwing
★★★★ Legendary
“It's as big as a bird! The queen of all butterflies!”
bumblebee
★ Common
“So fluffy! It's like a flying pompom!”
harlequin ladybird
★★ Uncommon
“A ladybird inside out! Black with red spots!”
praying mantis
★★ Uncommon
“It's got its paws together. Is it saying grace?”
katydid
★★ Uncommon
“It looks just like a leaf! A leaf with legs!”
caterpillar
★ Common
“It's very hungry! Maybe one day it'll be a butterfly.”
rhinoceros beetle
★★★ Rare
“A horn on its head! It's a tiny knight in armour!”
hercules beetle
★★★★ Legendary
“It's enormous! The strongest bug there is!”
longhorn beetle
★ Common
“Black with white dots. Like a little night sky.”
evening cicada
★ Common
“It sings the sun down! Kana-kana-kana.”
rosy maple moth
★★ Uncommon
“Pink and yellow! It's like a strawberry sweet.”
hawk moth
★★ Uncommon
“It flies like a little jet! Zoom!”
atlas moth
★★★★ Legendary
“It's as big as my head! The whole sky on its wings!”
firefly
★ Common
“Its bottom is glowing! A little lantern bug!”
damselfly
★ Common
“A dragonfly's little sister! So dainty.”
emperor dragonfly
★★★ Rare
“The biggest dragonfly I've ever seen! It rules the pond!”
woodlouse
★ Common
“It rolled up into a ball! A little armoured pea.”
banded snail
★★ Uncommon
“A yellow shell with stripes! A snail in its sunday best.”
garden spider
★★ Uncommon
“Eight legs! That's six more than me. Show-off.”
tarantula
★★★ Rare
“It's so fuzzy! And so big! Stay calm. Stay calm!”
16 fossils
They sit on the velvet, once Archie's named them. Tap a case to peek.
T. rex skull
★★★★ Legendary
Archie: “The king of them all. Its bite could crack a boulder!”
T. rex torso
★★★ Rare
Archie: “Its ribs, and the backbone between them. A big one!”
T. rex tail
★★★ Rare
Archie: “Its tail kept it balanced, you know. Like a see-saw!”
mammoth tusk
★★ Uncommon
Archie: “A woolly mammoth's. It swept the snow aside with these.”
mammoth skull
★★★ Rare
Archie: “Its great domed head. Mammoths walked here in the ice age!”
sabre-tooth skull
★★★ Rare
Archie: “A sabre-toothed cat. Those fangs were longer than my beak!”
fossil fern
★ Common
Archie: “A fern, pressed flat for millions of years. Every frond still there!”
coprolite
★ Common
Archie: “Ahem. That's fossilised dino droppings. Very scientific!”
amber
★★ Uncommon
Archie: “Tree sap, gone hard as glass. And look: a tiny bug inside!”
petrified wood
★ Common
Archie: “A tree that turned to stone, ring by ring. Count them!”
dinosaur egg
★★ Uncommon
Archie: “A dinosaur's egg! It never hatched, poor thing. Now it never will.”
ammonite
★ Common
Archie: “A sea creature in a coiled shell. The sea was here long before us!”
trilobite
★ Common
Archie: “One of the very oldest! It scuttled about on the sea floor.”
shark tooth
★★ Uncommon
Archie: “From a giant shark. They lost teeth all the time, you know. Like us!”
fossil urchin
★ Common
Archie: “A sea urchin. Its spines are long gone, but the dots show where.”
plesiosaur flipper
★★★ Rare
Archie: “A plesiosaur paddled the old seas with these. A long neck, too!”
12 history
They are the town's own past, dug up with the detector. Tap a case to peek.
old key
★★ Uncommon
“Heavy, and a bit rusty.”
founder's button
★★★ Rare
“Off a very old coat.”
brass medal
★★★ Rare
“It still shines!”
ferry token
★★ Uncommon
“Good for one crossing.”
bent café spoon
★★ Uncommon
“Bent right over.”
toy soldier
★★ Uncommon
“Still standing to attention.”
pocket watch
★★★ Rare
“It's stopped, but it ticks if you shake it.”
ribbon scrap
★★ Uncommon
“Still a bit red.”
little brass bell
★★ Uncommon
“It still rings!”
town token
★★ Uncommon
“Worn smooth.”
lost ring
★★★ Rare
“Tiny, and very shiny.”
brass compass
★★★★ Legendary
“It still points north!”
10 shells
They sit in the case by the door, picked up off the beaches. Tap a case to peek.
cockle
★ Common
“Ridges all the way round, like a tiny fan.”
mussel shell
★ Common
“Dark blue outside, and all pearly in!”
periwinkle
★ Common
“A tiny spiral. Nobody home!”
limpet
★ Common
“Like a hat for a very small someone.”
scallop
★★ Uncommon
“The proper shell shape! It's got little ears.”
whelk
★★ Uncommon
“A long twisty one. It goes round and round.”
sand dollar
★★ Uncommon
“A flower on a little round plate. Not money at all. Better!”
conch
★★★ Rare
“Hold it to my ear... I can hear the sea!”
starfish
★★★ Rare
“Five arms, all bumpy. It must have fallen out of the sky.”
nautilus
★★★★ Legendary
“Stripes, and a spiral of little rooms all the way in. Wow.”
7 crab pot
They come up in a crab pot, left a night off a pier's end. Tap a case to peek.
old boot
★ Common
“Somebody's boot! Full of seawater. And a very small fish.”
shore crab
★ Common
“It's waving its claws at me. Hello to you too!”
velvet crab
★★ Uncommon
“Soft as a cushion, and red eyes! It's very cross.”
cushion star
★★ Uncommon
“A little puffy starfish! It climbed in on its own.”
spider crab
★★★ Rare
“So many legs! Where do they all go?”
lobster
★★★ Rare
“A real lobster! Blue as the deep, and twice as grumpy.”
message in a bottle
★★★★ Legendary
“There's a note inside! It says: "Whoever finds this: the sea says hello."”
45 fish
They swim in the tank on the back wall. Tap a case to peek.
0 of 45 peeked at
And a collection of your own.
Everything you've caught, counted, in your pocket, and every one a story to tell.
An island to explore
Go and find it.
The town sits on an island with a wild side, opening up as the town grows. Every place leans to catches of its own, so where you go matters. And the first time your Smol gets somewhere new, it says so.
Go with a Smol who's…
Whisperwood! The trees whisper!
Whisperwood
Shady groves past the canal, and a climb from them up onto the crag.
Tumble Falls! Look at it go!
Tumble Falls
Row up the river's gorge to the falls, and fish the pool. Say hello to the duck.
The highland! What a view!
The highland
Up on the crag: heather, bent pines, a tarn, and a bench and a cairn at the lip.
Ember Peak! A volcano! Eee!
Ember Peak
A volcano, fast asleep, a trail up its flanks through the heather and pines.
Kingfisher Lake! Look, ducks!
Kingfisher Lake
Fish of its own, a jetty and numbered pegs, and something old that bites at a grey dawn.
Gull Rock! Our own island!
Gull Rock
Gull Rock, Picnic Isle, Lighthouse Skerry: row out, pull the boat up, and dig the beach.
And the canal, the shore and every beach, with more of the island to come.
Hot day? Jump in.
Hop in off a pier, the quay, a beach or a boat, and swim. Climb back into the boat, or out onto the sand, soaked through and dripping all the way home.
Psst. A secret.
There's a hole among the roots of the old tree on Thimble Common. Jump in. Someone lives down there, and once a day, his cauldron makes you a little something.
Your Smol's own life
It's its own Smol.
Its traits make it someone: a temperament, a quirk, a way of talking, a favourite hobby and place, a fear and a dream. It has opinions. Once a day it tells you the one thing it'd like to do ("Ooh, a gift for the Museum today?"), and it's delighted when you do it. You're the friend who drops in.
Meanwhile, in town…
While you're away, it lives its day.
Fishing at dawn, rowing out from a pier, flying a kite on a breezy day, a walk under its umbrella in the rain, errands near home, an afternoon beside another Smol. Anyone in town can stop and talk to it. Pop back soon after, and you pick it up right where you left it.
Every day its own, out where everyone can see, and lots more on the way.
Come back, and it's waiting.
The first time you drop in each day, it's where its day ended. It tells you about it, hands you anything it caught and a tip that's true. Meet a few Smols, and press Next to hear the rest.
Smol #44dramatic
Quirk
remembers everyone's birthday
Talks
exclaims a lot
Loves
fishing
Fave place
the Town Hall
Afraid of
crowds
Dreams
to live in a house with a red door
Smol #126deadpan
Quirk
counts things out loud
Talks
under-reacts to everything
Loves
fishing
Fave place
the plaza
Afraid of
deep water
Dreams
to fill the museum's bug case
Smol #3mischievous
Quirk
hums when it's thinking
Talks
under-reacts to everything
Loves
bug catching
Fave place
the harbour
Afraid of
crowds
Dreams
to be friends with everyone in town
Smol #1shy
Quirk
hums when it's thinking
Talks
speaks in proverbs it made up
Loves
digging for fossils
Fave place
the Furniture Store
Afraid of
getting lost
Dreams
to see every sunrise for a year
Smol #21grumpy but kind
Quirk
apologises to furniture
Talks
exclaims a lot
Loves
fishing
Fave place
the Furniture Store
Afraid of
thunderstorms
Dreams
to catch the biggest fish in Smolville
Out fishing
1 / 3
Its day
Out fishing
One got away
A lazy day
Out with its net
An afternoon with Smol #88
Out fishing
A find
a sea bass
Not today
Not today
a swallowtail
Not today
…
A tip that's true
Moonfish, off the quay, at night
Another sea bass, off the quay, at dusk
Stag beetles, on the tree trunks, at night
Moon moths, round the lamps, at night
Peacock butterflies, on the flowers, in the morning
…
Then it writes a page.
A page of its journal for every day you play: its own days first, then what it made of yours. Day 1's page is the ferry over. It keeps the memories that matter, a first catch, a gift to the Museum, an opening, and brings them up when they fit.
Journal
Day 4
Three mackerel
Fished off the quay. Caught a mackerel. Then another. Then another. I counted: three. The sea is very deep there, so I stood well back. Fishing from well back is harder. I managed.
Sold the other two to Bramble. The Museum's bug case has a lot of room in it. I intend to fix that.
~
You went into the Museum for the first time. Archie talked for a while. You nodded. I would have nodded too.
Smol #126, deadpan
Day 6
Ribbons, honestly
The Skate Shop opened. Shelby did the ribbon, there was a fuss, everyone clapped. I clapped. Twice, which is plenty. Rocco keeps it: skateboards, rollerblades, and a unicycle for anyone who fancies falling off one.
Bumped a stump seat at the Furniture Store on the way home. Said sorry. It didn't say anything back. Fair.
~
You sold Bramble three cabbage whites. Generous. Don't let it go to your head.
Smol #21, grumpy but kind
Day 14
Outside the café
Smol #88 sat with me outside the café all afternoon. Neither of us said much. It was the nice kind of quiet.
Walked home the long way and only got a tiny bit lost. As I always say: the slow duck sees the most pond.
~
You took Archie a coprolite. He said it was very scientific. I'm proud of you anyway.
Smol #1, shy
Day 1 · the first page
I have arrived!
I stood at the front of the ferry the whole way over, wind in my ears, clutching my letter like treasure. It says Smolville has room for every Smol there is. Every one! Including me!
And on the quay, a dog. A TALKING dog! Biscuit, he's called, and he gave me enough for a rod from Bramble's counter. Next: a fish for Bramble's window at the General Store. Then a tent. One day, a house with a red door!
Smol #44, dramatic
1 of 4
A home of its own
From a tent to anestate.
It steps off the ferry with nothing but a letter. A day's wage buys a tent on a plot in Driftwood Camp. Build it on to a cabin, then climb the town's housing market, one rung at a time: half the home you leave comes off the next, and an estate is about 90 days of play away.
1of 7
Built on, right where the tent stood: 30 BUILD
Cabin
Log walls, a roof, a door that shuts, and room for a guest.
Where
The same plot
Room for
30 pieces
Repaint
Logs, roof, door, trim, a porch
On the housing market, from 60 BUILD
Flat
A floor of its own, and the town's own key.
Where
A floor of a brownstone
Room for
36 pieces
Repaint
Window boxes, and the street door on the parlour floor
Some Smols dream of a red door. Here's where you paint one.
Where
Two frontages, detached
Room for
56 pieces
Repaint
Walls, roof, door, shutters, a porch, garden, fence
On the housing market, from 800 BUILD
Manor
Lantern House, Wren Hall, Bellwether: its name's cut in the beam over the door.
Where
A big lot, on Swan Reach or the second reach
Room for
72 pieces
Repaint
Walls, roof, door, columns, shutters, garden
On the housing market, from 1,300 BUILD
Estate
A hall with a gallery, columns, and a fountain out front. Worth the climb.
Where
A bigger lot still, like Swanmere on Swan Reach
Room for
90 pieces
Repaint
Stone, roof, door, columns (gilt, if you like)
A day's wage: 10 BUILD
Tent
It starts with one crate, Bramble's. The bedroll's extra.
Where
A plot in Driftwood Camp
Room for
16 pieces
Repaint
Canvas, front panel, pennant
Never sold Smol to Smol: the town sells its own empty homes. Moving up leaves the old one for whoever's next.
Then make it yours.
Birch sends what you buy home, and you set it out yourself. Five bars fill as you do (Comfort, Beauty, Light, Flow and Heart), pairings top them up (a light by the bed, a seat by a light, a rug under something…), and your Smol tells you how it feels. Get it happy and a rosette goes up by your front door.
Up the ladder, Birch makes masterpieces (a marble fireplace, a grand aquarium, a claw machine) and a rug woven for each season, a few days a month. Repainting is free.
Visitors sign your guest book by the door:So cosy!Love the rug!Thanks for having me!
Decorating
Set out a tent2/16
door
Comfort43%
Beauty22%
Light♥0%
Flow50%
Heart♥100%
A light by the bed
The bed against a wall
A seat at a table
A seat by a light
A rug under something
Both sides set out
Tap the floor to set it out, tap a piece to pick it up. Mats go under things.
The town
The town grows, and you build it.
There's always something going up: the morning one's paid off, the next sign's up. Your Smol's BUILD is what builds it. Back a building, and it pays you back twice over.
Hamlet, Village, Town, City… and on
Every area the town opens is earned: pay off enough projects and the land comes up out of the sea.
The plazaA Hamlet, day one
A quay and a plaza, the founding six round it.
The LanesA Village, 3 projects paid off
Cottages in their gardens either side of the old town, and Picnic Isle comes up in the bay.
CanalsideA Town, 8 paid off
Over the canal: row houses, Swan Reach's manors, the Great Park, Whisperwood, and Tumble Falls up the river's gorge.
LandmarksA City, 16 paid off
Every district gets one of its own: a windmill, a lighthouse, an observatory… and up on the Heights, Ember Peak.
And on, for ever. East along the quay, then north, then west: a whole new area each time the town's projects are paid off.
Every building, built by Smols
Apart from the founding six, everything in town is built by Smols, together: a Music Shop, a Theatre, a Bakery, a Pizzeria, a Hat Shop, a Bandstand, a Greenhouse, and lots more.
1A sign goes up. The morning after the last one's paid off, on a lot the town's plan kept for it.
2BUILD goes in. Back it at its sign. Everyone's in its book, the top ten on its plaque.
3Snip! It opens. Paid for: a ribbon to cut, its keeper moves in, and it's open to all.
4Then keep it up. It wears with the days and the storms. A repair puts it right again.
+10Earn it. A day's pay every day you play, plus jobs and firsts.
★Back a building. Put BUILD in at its sign. The top backer's Smol gets its name on it.
×2Get it back. Twice over, a little each day for its first month open.
Postcards from round town
Tap one to turn it over. There's lots more round town, and more opening as it grows.
Together
One town, shared.
It's multiplayer: everyone plays in one town, live. A Smol wearing its face on its name tag means a real player's there, waving back. And when they're off, their Smol stays in town, living its own day.
On the quay
Say something:
A wave gets waved back, a high five slaps on both screens. Always cozy.
Sit down beside someone a while, and a sparkle goes up over you both. Your Smols will remember it.
Two instruments played close by make a jam. "We're a band now!"
Town events: a fishing contest for the whole town, a Biggest and a Rarest board, a trophy for first.
Every toy is shared, too. Bonk a lamp post and someone across the square hears it.
Tonight
Fishing under the moon
The lamps come on along the street, the fireflies come out one by one, and down by the water there's a float bobbing in the moonlight. Some fish only bite after dark.
After dark
What's about once the sun's gone down. Pick one up.
rarethe sea, 10pm to 3am
legendarythe pond, 1am to 4am
uncommonponds and the canal, 7pm to 6am
uncommonthe canal and the sea, 7pm to 5am
commongrass by the water, 8pm to 2am
rarethe sea, 9pm to 4am
Fireflies come out over the grass at night, blinking round the trees.
The town at night: windows and lamps aglow, quiet and cozy.
Sit on a bench on a clear night and Stargaze. Shooting stars cross low over the sea, the same moment for everyone in town.
SMOLVILLE
The playtest is on.
Smolville is being played right now, and built as it's played: new hobbies, shops, homes and lots more on the way. Bring your Smol and come and play, and tell us what you find.
Smolville is for Smols. Your Smol is who lives there: its own personality from its traits, its own opinions, and a voice of its own. You're the friend who drops in.